set_camera_culling function

  1. @Native<Void Function(Pointer<Void>, Double, Double)>(ffi.Pointer<ffi.Void>, ffi.Double, ffi.Double)>()
void set_camera_culling(
  1. Pointer<Void> viewer,
  2. double near,
  3. double far
)

Implementation

@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Double, ffi.Double)>()
external void set_camera_culling(
  ffi.Pointer<ffi.Void> viewer,
  double near,
  double far,
);