set_bone_transform function
Implementation
@ffi.Native<
ffi.Bool Function(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int, ffi.Int,
ffi.Pointer<ffi.Float>)>()
external bool set_bone_transform(
ffi.Pointer<ffi.Void> sceneManager,
int entity,
int skinIndex,
int boneIndex,
ffi.Pointer<ffi.Float> transform,
);