set_animation_frame function

  1. @Native<Void Function(Pointer<Void>, Int, Int, Int)>(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int, ffi.Int)>()
void set_animation_frame(
  1. Pointer<Void> sceneManager,
  2. int entity,
  3. int animationIndex,
  4. int animationFrame,
)

Implementation

@ffi.Native<
    ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int, ffi.Int)>()
external void set_animation_frame(
  ffi.Pointer<ffi.Void> sceneManager,
  int entity,
  int animationIndex,
  int animationFrame,
);