reset_to_rest_pose function

  1. @Native<Void Function(Pointer<Void>, Int)>(ffi.Pointer<ffi.Void>, ffi.Int)>()
void reset_to_rest_pose(
  1. Pointer<Void> sceneManager,
  2. int asset
)

Implementation

@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int)>()
external void reset_to_rest_pose(
  ffi.Pointer<ffi.Void> sceneManager,
  int asset,
);