remove_collision_component function

  1. @Native<Void Function(Pointer<Void>, Int)>(ffi.Pointer<ffi.Void>, ffi.Int)>()
void remove_collision_component(
  1. Pointer<Void> sceneManager,
  2. int entityId
)

Implementation

@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int)>()
external void remove_collision_component(
  ffi.Pointer<ffi.Void> sceneManager,
  int entityId,
);