play_animation function
- @Native<Void Function(Pointer<Void>, Int, Int, Bool, Bool, Bool, Float)>(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int, ffi.Bool, ffi.Bool, ffi.Bool, ffi.Float)>()
void
play_animation(
- Pointer<Void> sceneManager,
- int entity,
- int index,
- bool loop,
- bool reverse,
- bool replaceActive,
- double crossfade,
)
Implementation
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int, ffi.Bool,
ffi.Bool, ffi.Bool, ffi.Float)>()
external void play_animation(
ffi.Pointer<ffi.Void> sceneManager,
int entity,
int index,
bool loop,
bool reverse,
bool replaceActive,
double crossfade,
);