load_gltf function

  1. @Native<Int Function(Pointer<Void>, Pointer<Char>, Pointer<Char>)>(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Char>)>()
int load_gltf(
  1. Pointer<Void> sceneManager,
  2. Pointer<Char> assetPath,
  3. Pointer<Char> relativePath
)

Implementation

@ffi.Native<
    ffi.Int Function(
        ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Char>)>()
external int load_gltf(
  ffi.Pointer<ffi.Void> sceneManager,
  ffi.Pointer<ffi.Char> assetPath,
  ffi.Pointer<ffi.Char> relativePath,
);