load_glb_from_buffer function

  1. @Native<Int Function(Pointer<Void>, Pointer<Void>, Size)>(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>, ffi.Size)>()
int load_glb_from_buffer(
  1. Pointer<Void> sceneManager,
  2. Pointer<Void> data,
  3. int length
)

Implementation

@ffi.Native<
    ffi.Int Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>, ffi.Size)>()
external int load_glb_from_buffer(
  ffi.Pointer<ffi.Void> sceneManager,
  ffi.Pointer<ffi.Void> data,
  int length,
);