load_glb function

  1. @Native<Int Function(Pointer<Void>, Pointer<Char>, Int)>(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, ffi.Int)>()
int load_glb(
  1. Pointer<Void> sceneManager,
  2. Pointer<Char> assetPath,
  3. int numInstances
)

Implementation

@ffi.Native<
    ffi.Int Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, ffi.Int)>()
external int load_glb(
  ffi.Pointer<ffi.Void> sceneManager,
  ffi.Pointer<ffi.Char> assetPath,
  int numInstances,
);