hide_mesh function

  1. @Native<Int Function(Pointer<Void>, Int, Pointer<Char>)>(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Pointer<ffi.Char>)>()
int hide_mesh(
  1. Pointer<Void> sceneManager,
  2. int entity,
  3. Pointer<Char> meshName
)

Implementation

@ffi.Native<
    ffi.Int Function(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Pointer<ffi.Char>)>()
external int hide_mesh(
  ffi.Pointer<ffi.Void> sceneManager,
  int entity,
  ffi.Pointer<ffi.Char> meshName,
);