get_inverse_bind_matrix function

  1. @Native<Void Function(Pointer<Void>, Int, Int, Int, Pointer<Float>)>(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int, ffi.Int, ffi.Pointer<ffi.Float>)>()
void get_inverse_bind_matrix(
  1. Pointer<Void> sceneManager,
  2. int entityId,
  3. int skinIndex,
  4. int boneIndex,
  5. Pointer<Float> arg4,
)

Implementation

@ffi.Native<
    ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int, ffi.Int,
        ffi.Pointer<ffi.Float>)>()
external void get_inverse_bind_matrix(
  ffi.Pointer<ffi.Void> sceneManager,
  int entityId,
  int skinIndex,
  int boneIndex,
  ffi.Pointer<ffi.Float> arg4,
);