get_instances function

  1. @Native<Void Function(Pointer<Void>, Int, Pointer<Int>)>(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Pointer<ffi.Int>)>()
void get_instances(
  1. Pointer<Void> sceneManager,
  2. int entityId,
  3. Pointer<Int> out
)

Implementation

@ffi.Native<
    ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Pointer<ffi.Int>)>()
external void get_instances(
  ffi.Pointer<ffi.Void> sceneManager,
  int entityId,
  ffi.Pointer<ffi.Int> out,
);