get_entity_name_at function

  1. @Native<Pointer<Char> Function(Pointer<Void>, Int, Int, Bool)>(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int, ffi.Bool)>()
Pointer<Char> get_entity_name_at(
  1. Pointer<Void> sceneManager,
  2. int target,
  3. int index,
  4. bool renderableOnly,
)

Implementation

@ffi.Native<
    ffi.Pointer<ffi.Char> Function(
        ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int, ffi.Bool)>()
external ffi.Pointer<ffi.Char> get_entity_name_at(
  ffi.Pointer<ffi.Void> sceneManager,
  int target,
  int index,
  bool renderableOnly,
);