get_entity_count function

  1. @Native<Int Function(Pointer<Void>, Int, Bool)>(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Bool)>()
int get_entity_count(
  1. Pointer<Void> sceneManager,
  2. int target,
  3. bool renderableOnly
)

Implementation

@ffi.Native<ffi.Int Function(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Bool)>()
external int get_entity_count(
  ffi.Pointer<ffi.Void> sceneManager,
  int target,
  bool renderableOnly,
);