get_entity_count function
Implementation
@ffi.Native<ffi.Int Function(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Bool)>()
external int get_entity_count(
ffi.Pointer<ffi.Void> sceneManager,
int target,
bool renderableOnly,
);
@ffi.Native<ffi.Int Function(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Bool)>()
external int get_entity_count(
ffi.Pointer<ffi.Void> sceneManager,
int target,
bool renderableOnly,
);