get_entities function

  1. @Native<Void Function(Pointer<Void>, Int, Bool, Pointer<Int>)>(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Bool, ffi.Pointer<ffi.Int>)>()
void get_entities(
  1. Pointer<Void> sceneManager,
  2. int target,
  3. bool renderableOnly,
  4. Pointer<Int> out,
)

Implementation

@ffi.Native<
    ffi.Void Function(
        ffi.Pointer<ffi.Void>, ffi.Int, ffi.Bool, ffi.Pointer<ffi.Int>)>()
external void get_entities(
  ffi.Pointer<ffi.Void> sceneManager,
  int target,
  bool renderableOnly,
  ffi.Pointer<ffi.Int> out,
);