get_bone_names function

  1. @Native<Void Function(Pointer<Void>, Int, Pointer<Pointer<Char>>, Int)>(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Pointer<ffi.Pointer<ffi.Char>>, ffi.Int)>()
void get_bone_names(
  1. Pointer<Void> sceneManager,
  2. int assetEntity,
  3. Pointer<Pointer<Char>> outPtr,
  4. int skinIndex,
)

Implementation

@ffi.Native<
    ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int,
        ffi.Pointer<ffi.Pointer<ffi.Char>>, ffi.Int)>()
external void get_bone_names(
  ffi.Pointer<ffi.Void> sceneManager,
  int assetEntity,
  ffi.Pointer<ffi.Pointer<ffi.Char>> outPtr,
  int skinIndex,
);