get_bone_count function
Implementation
@ffi.Native<ffi.Int Function(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int)>()
external int get_bone_count(
ffi.Pointer<ffi.Void> sceneManager,
int assetEntity,
int skinIndex,
);
@ffi.Native<ffi.Int Function(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int)>()
external int get_bone_count(
ffi.Pointer<ffi.Void> sceneManager,
int assetEntity,
int skinIndex,
);