get_bone function

  1. @Native<Int Function(Pointer<Void>, Int, Int, Int)>(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int, ffi.Int)>()
int get_bone(
  1. Pointer<Void> sceneManager,
  2. int entityId,
  3. int skinIndex,
  4. int boneIndex,
)

Implementation

@ffi.Native<
    ffi.Int Function(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int, ffi.Int)>()
external int get_bone(
  ffi.Pointer<ffi.Void> sceneManager,
  int entityId,
  int skinIndex,
  int boneIndex,
);