get_animation_name_ffi function
Implementation
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>,
ffi.Int, ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>()
external void get_animation_name_ffi(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.Char> outPtr,
int index,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
);