get_animation_name_ffi function

  1. @Native<Void Function(Pointer<Void>, EntityId, Pointer<Char>, Int, Pointer<NativeFunction<Void Function()>>)>(ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>, ffi.Int, ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>()
void get_animation_name_ffi(
  1. Pointer<Void> sceneManager,
  2. int asset,
  3. Pointer<Char> outPtr,
  4. int index,
  5. Pointer<NativeFunction<Void Function()>> callback,
)

Implementation

@ffi.Native<
    ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>,
        ffi.Int, ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>()
external void get_animation_name_ffi(
  ffi.Pointer<ffi.Void> sceneManager,
  int asset,
  ffi.Pointer<ffi.Char> outPtr,
  int index,
  ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
);