get_animation_name function

  1. @Native<Void Function(Pointer<Void>, Int, Pointer<Char>, Int)>(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Pointer<ffi.Char>, ffi.Int)>()
void get_animation_name(
  1. Pointer<Void> sceneManager,
  2. int entity,
  3. Pointer<Char> outPtr,
  4. int index,
)

Implementation

@ffi.Native<
    ffi.Void Function(
        ffi.Pointer<ffi.Void>, ffi.Int, ffi.Pointer<ffi.Char>, ffi.Int)>()
external void get_animation_name(
  ffi.Pointer<ffi.Void> sceneManager,
  int entity,
  ffi.Pointer<ffi.Char> outPtr,
  int index,
);