get_animation_duration function
Implementation
@ffi.Native<ffi.Float Function(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int)>()
external double get_animation_duration(
ffi.Pointer<ffi.Void> sceneManager,
int entity,
int index,
);
@ffi.Native<ffi.Float Function(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int)>()
external double get_animation_duration(
ffi.Pointer<ffi.Void> sceneManager,
int entity,
int index,
);