get_animation_duration function

  1. @Native<Float Function(Pointer<Void>, Int, Int)>(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int)>()
double get_animation_duration(
  1. Pointer<Void> sceneManager,
  2. int entity,
  3. int index
)

Implementation

@ffi.Native<ffi.Float Function(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int)>()
external double get_animation_duration(
  ffi.Pointer<ffi.Void> sceneManager,
  int entity,
  int index,
);