create_render_target function

  1. @Native<Void Function(Pointer<Void>, IntPtr, Uint32, Uint32)>(ffi.Pointer<ffi.Void>, ffi.IntPtr, ffi.Uint32, ffi.Uint32)>()
void create_render_target(
  1. Pointer<Void> viewer,
  2. int texture,
  3. int width,
  4. int height,
)

Implementation

@ffi.Native<
    ffi.Void Function(
        ffi.Pointer<ffi.Void>, ffi.IntPtr, ffi.Uint32, ffi.Uint32)>()
external void create_render_target(
  ffi.Pointer<ffi.Void> viewer,
  int texture,
  int width,
  int height,
);