create_instance_ffi function

  1. @Native<Void Function(Pointer<Void>, EntityId, Pointer<NativeFunction<Void Function(EntityId)>>)>(ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>()
void create_instance_ffi(
  1. Pointer<Void> sceneManager,
  2. int entityId,
  3. Pointer<NativeFunction<Void Function(EntityId)>> callback
)

Implementation

@ffi.Native<
    ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
        ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>()
external void create_instance_ffi(
  ffi.Pointer<ffi.Void> sceneManager,
  int entityId,
  ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
);