apply_weights_ffi function

  1. @Native<Void Function(Pointer<Void>, EntityId, Pointer<Char>, Pointer<Float>, Int)>(ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Float>, ffi.Int)>()
void apply_weights_ffi(
  1. Pointer<Void> sceneManager,
  2. int asset,
  3. Pointer<Char> entityName,
  4. Pointer<Float> weights,
  5. int count,
)

Implementation

@ffi.Native<
    ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>,
        ffi.Pointer<ffi.Float>, ffi.Int)>()
external void apply_weights_ffi(
  ffi.Pointer<ffi.Void> sceneManager,
  int asset,
  ffi.Pointer<ffi.Char> entityName,
  ffi.Pointer<ffi.Float> weights,
  int count,
);