apply_weights function

  1. @Native<Void Function(Pointer<Void>, Int, Pointer<Char>, Pointer<Float>, Int)>(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Float>, ffi.Int)>()
void apply_weights(
  1. Pointer<Void> sceneManager,
  2. int entity,
  3. Pointer<Char> entityName,
  4. Pointer<Float> weights,
  5. int count,
)

Implementation

@ffi.Native<
    ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Pointer<ffi.Char>,
        ffi.Pointer<ffi.Float>, ffi.Int)>()
external void apply_weights(
  ffi.Pointer<ffi.Void> sceneManager,
  int entity,
  ffi.Pointer<ffi.Char> entityName,
  ffi.Pointer<ffi.Float> weights,
  int count,
);