apply_weights function
Implementation
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Float>, ffi.Int)>()
external void apply_weights(
ffi.Pointer<ffi.Void> sceneManager,
int entity,
ffi.Pointer<ffi.Char> entityName,
ffi.Pointer<ffi.Float> weights,
int count,
);