TextureSampler_setAnisotropyRenderThread function
- @Native<Void Function(Pointer<
TTextureSampler> , Double, Uint32, VoidCallback)>(ffi.Pointer<TTextureSampler>, ffi.Double, ffi.Uint32, VoidCallback)>(isLeaf: true)
- Pointer<
TTextureSampler> sampler, - double anisotropy,
- int requestId,
- VoidCallback onComplete,
Implementation
@ffi.Native<
ffi.Void Function(ffi.Pointer<TTextureSampler>, ffi.Double, ffi.Uint32,
VoidCallback)>(isLeaf: true)
external void TextureSampler_setAnisotropyRenderThread(
ffi.Pointer<TTextureSampler> sampler,
double anisotropy,
int requestId,
VoidCallback onComplete,
);