TextureSampler_destroyRenderThread function
- @Native<Void Function(Pointer<
TTextureSampler> , Uint32, VoidCallback)>(ffi.Pointer<TTextureSampler>, ffi.Uint32, VoidCallback)>(isLeaf: true)
- Pointer<
TTextureSampler> sampler, - int requestId,
- VoidCallback onComplete
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TTextureSampler>, ffi.Uint32, VoidCallback)>(isLeaf: true)
external void TextureSampler_destroyRenderThread(
ffi.Pointer<TTextureSampler> sampler,
int requestId,
VoidCallback onComplete,
);