SceneAsset_destroyRenderThread function
- @Native<Void Function(Pointer<
TSceneAsset> , Uint32, VoidCallback)>(ffi.Pointer<TSceneAsset>, ffi.Uint32, VoidCallback)>(isLeaf: true)
- Pointer<
TSceneAsset> tSceneAsset, - int requestId,
- VoidCallback onComplete
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TSceneAsset>, ffi.Uint32, VoidCallback)>(isLeaf: true)
external void SceneAsset_destroyRenderThread(
ffi.Pointer<TSceneAsset> tSceneAsset,
int requestId,
VoidCallback onComplete,
);