AnimationManager_resetToRestPose function
- @Native<Void Function(Pointer<
TAnimationManager> , Pointer<TSceneAsset> )>(ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>)>(isLeaf: true)
- Pointer<
TAnimationManager> tAnimationManager, - Pointer<
TSceneAsset> sceneAsset
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>)>(isLeaf: true)
external void AnimationManager_resetToRestPose(
ffi.Pointer<TAnimationManager> tAnimationManager,
ffi.Pointer<TSceneAsset> sceneAsset,
);