AnimationManager_getMorphTargetName function

  1. @Native<Void Function(Pointer<TAnimationManager>, Pointer<TSceneAsset>, EntityId, Pointer<Char>, Int)>(ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>, EntityId, ffi.Pointer<ffi.Char>, ffi.Int)>(isLeaf: true)
void AnimationManager_getMorphTargetName(
  1. Pointer<TAnimationManager> tAnimationManager,
  2. Pointer<TSceneAsset> sceneAsset,
  3. int childEntity,
  4. Pointer<Char> outPtr,
  5. int index,
)

Implementation

@ffi.Native<
    ffi.Void Function(ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>,
        EntityId, ffi.Pointer<ffi.Char>, ffi.Int)>(isLeaf: true)
external void AnimationManager_getMorphTargetName(
  ffi.Pointer<TAnimationManager> tAnimationManager,
  ffi.Pointer<TSceneAsset> sceneAsset,
  int childEntity,
  ffi.Pointer<ffi.Char> outPtr,
  int index,
);