AnimationManager_getMorphTargetName function
- @Native<Void Function(Pointer<
TAnimationManager> , Pointer<TSceneAsset> , EntityId, Pointer<Char> , Int)>(ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>, EntityId, ffi.Pointer<ffi.Char>, ffi.Int)>(isLeaf: true)
- Pointer<
TAnimationManager> tAnimationManager, - Pointer<
TSceneAsset> sceneAsset, - int childEntity,
- Pointer<
Char> outPtr, - int index,
Implementation
@ffi.Native<
ffi.Void Function(ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>,
EntityId, ffi.Pointer<ffi.Char>, ffi.Int)>(isLeaf: true)
external void AnimationManager_getMorphTargetName(
ffi.Pointer<TAnimationManager> tAnimationManager,
ffi.Pointer<TSceneAsset> sceneAsset,
int childEntity,
ffi.Pointer<ffi.Char> outPtr,
int index,
);