createGeometry method

  1. @override
Future createGeometry(
  1. Geometry geometry, {
  2. MaterialInstance? materialInstance,
  3. bool keepData = false,
})
override

Creates a (renderable) entity with the specified geometry and adds to the scene. If keepData is true, the source data will not be released.

Implementation

@override
Future createGeometry(Geometry geometry, {MaterialInstance? materialInstance, bool keepData = false}) {
  // TODO: implement createGeometry
  throw UnimplementedError();
}