createGeometry method
Future
createGeometry(
- Geometry geometry, {
- MaterialInstance? materialInstance,
- bool keepData = false,
override
Creates a (renderable) entity with the specified geometry and adds to the scene.
If keepData
is true, the source data will not be released.
Implementation
@override
Future createGeometry(Geometry geometry, {MaterialInstance? materialInstance, bool keepData = false}) {
// TODO: implement createGeometry
throw UnimplementedError();
}