capture method

  1. @override
Future<Uint8List> capture({
  1. covariant SwapChain? swapChain,
  2. covariant View? view,
  3. covariant RenderTarget? renderTarget,
})
override

Render a single frame and copy the pixel buffer to out.

Implementation

@override
Future<Uint8List> capture({covariant SwapChain? swapChain, covariant View? view, covariant RenderTarget? renderTarget}) {
  // TODO: implement capture
  throw UnimplementedError();
}