createRenderTarget method

  1. @override
Future<RenderTarget> createRenderTarget(
  1. int width,
  2. int height,
  3. int textureHandle
)
override

Implementation

@override
Future<RenderTarget> createRenderTarget(int width, int height, int textureHandle) {
  // TODO: implement createRenderTarget
  throw UnimplementedError();
}