InputHandler class abstract

Implementers

Constructors

InputHandler()

Properties

cameraUpdated Stream
no setter
hashCode int
The hash code for this object.
no setterinherited
initialized Future<bool>
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

dispose() Future
getActionForType(InputType gestureType) InputAction?
keyDown(PhysicalKey key) → void
keyUp(PhysicalKey key) → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onPointerDown(Vector2 localPosition, bool isMiddle) Future<void>
onPointerHover(Vector2 localPosition, Vector2 delta) Future<void>
onPointerMove(Vector2 localPosition, Vector2 delta, bool isMiddle) Future<void>
onPointerScroll(Vector2 localPosition, double scrollDelta) Future<void>
onPointerUp(bool isMiddle) Future<void>
onScaleEnd(int pointerCount, double velocity) Future<void>
onScaleStart(Vector2 focalPoint, int pointerCount, Duration? sourceTimestamp) Future<void>
onScaleUpdate(Vector2 focalPoint, Vector2 focalPointDelta, double horizontalScale, double verticalScale, double scale, int pointerCount, double rotation, Duration? sourceTimestamp) Future<void>
setActionForType(InputType gestureType, InputAction gestureAction) → void
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited