matrix property
Matrix4
get
matrix
Implementation
Matrix4 get matrix {
if (_matrixCached) {
return _matrix;
}
_matrix
..setIdentity()
..translate(_position.x, _position.y);
if (_angle != 0) {
_matrix.rotateZ(_angle);
}
if (_scale.x != 1 || _scale.y != 1) {
_matrix.scale(_scale.x, _scale.y);
}
if (_skew.x != 0 || _skew.y != 0) {
_matrix.multiply(Matrix4.skew(_skew.x, _skew.y));
}
if (_offset.x != 0 || _offset.y != 0) {
_matrix.translate(_offset.x, _offset.y);
}
_matrixCached = true;
return _matrix;
}