softDrop method
void
softDrop()
Implementation
void softDrop() {
if (_state.status != TetrisGameStatus.playing) return;
final piece = _state.activePiece;
if (piece == null) return;
if (_collision.canMove(piece, _state.board, 1, 0)) {
_state = _state.copyWith(
activePiece: piece.copyWith(
position: Position(piece.position.row + 1, piece.position.col),
),
scoreState: _scoring.onSoftDrop(_state.scoreState, 1),
);
notifyListeners();
} else {
_lockPiece();
}
}