TetrisKeyboardHandler class
Maps keyboard LogicalKeyboardKeys to game actions.
Wire this to a Focus widget's onKeyEvent. TetrisBoard does this
for you.
Constructors
-
TetrisKeyboardHandler(InputController input, {Map<
LogicalKeyboardKey, String> ? keyMap})
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- input → InputController
-
final
-
keyMap
→ Map<
LogicalKeyboardKey, String> -
Customizable key mapping.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
handleKeyEvent(
KeyEvent event) → bool -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
-
defaultKeyMap
→ Map<
LogicalKeyboardKey, String> -
The default bindings. Copy and modify it to remap a few keys:
final