CollisionSystem class

Pure collision detection logic. No Flutter dependencies.

Constructors

CollisionSystem()
const

Properties

hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

canMove(Tetromino piece, BoardState board, int dRow, int dCol) → bool
True if the piece can move one cell in the given direction.
ghostPiece(Tetromino piece, BoardState board) → Tetromino
Returns the lowest valid Y the piece can drop to (for ghost piece).
hasCollision(Tetromino piece, BoardState board) → bool
Returns true if piece overlaps any filled cell or is out of bounds.
isLockOut(Tetromino piece) → bool
True if piece is entirely above row 0 (lock-out / game-over condition).
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited