RotationSystem class

Implements the Tetris Guideline Super Rotation System (SRS).

Constructors

RotationSystem(CollisionSystem _collision)
const

Properties

hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

detectTSpin(Tetromino piece, BoardState board, {int kickIndex = 0}) → TSpinType
Classifies a T piece that has just been rotated into place using the Guideline 3-corner rule.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
rotateCCW(Tetromino piece, BoardState board) → Tetromino?
Attempts counter-clockwise rotation with SRS wall-kick tests.
rotateCW(Tetromino piece, BoardState board) → Tetromino?
Attempts clockwise rotation with SRS wall-kick tests. Returns the rotated piece or null if no valid kick found.
toString() → String
A string representation of this object.
inherited
tryRotate(Tetromino piece, BoardState board, {required bool clockwise}) → ({int kickIndex, Tetromino piece})?
Attempts a rotation and also reports which SRS kick test succeeded (0 = no kick, 4 = the fifth and final test).

Operators

operator ==(Object other) → bool
The equality operator.
inherited