CollisionSystem class
Pure collision detection logic. No Flutter dependencies.
Constructors
- CollisionSystem()
-
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
canMove(
Tetromino piece, BoardState board, int dRow, int dCol) → bool - True if the piece can move one cell in the given direction.
-
ghostPiece(
Tetromino piece, BoardState board) → Tetromino - Returns the lowest valid Y the piece can drop to (for ghost piece).
-
hasCollision(
Tetromino piece, BoardState board) → bool -
Returns true if
pieceoverlaps any filled cell or is out of bounds. -
isLockOut(
Tetromino piece) → bool -
True if
pieceis entirely above row 0 (lock-out / game-over condition). -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited