handleMouseEvent method
Handles a mouse event at local coordinates and bounding area.
Implementation
@override
void handleMouseEvent(
term.MouseEvent event,
int localX,
int localY,
Rect area,
) {
if (event.type == term.MouseEventType.press) {
int currentX = 0;
final controller = widget.controller;
for (var i = 0; i < controller.options.length; i++) {
if (i > 0) currentX += 4;
final option = controller.options[i];
final textLength = 4 + option.characters.length;
if (localX >= currentX && localX < currentX + textLength) {
setState(() {
controller.selectedIndex = i;
controller.focusedIndex = i;
});
return;
}
currentX += textLength;
}
}
}