performPaint method
Hook for subclasses to implement actual painting.
Implementation
@override
void performPaint(Buffer buffer, Offset offset) {
final canvas = widget as Canvas;
var currentBuffer = buffer;
var startX = offset.dx;
var startY = offset.dy;
while (currentBuffer is Viewport) {
startX += currentBuffer.bounds.x;
startY += currentBuffer.bounds.y;
currentBuffer = currentBuffer.parent;
}
final targetBuffer = currentBuffer;
final targetWidth = targetBuffer.width;
final targetHeight = targetBuffer.height;
final w = size.width;
final h = size.height;
final drawWidth = min(w, canvas.width);
final drawHeight = min(h, canvas.height);
for (var cy = 0; cy < drawHeight; cy++) {
final ty = startY + cy;
if (ty < 0 || ty >= targetHeight) continue;
for (var cx = 0; cx < drawWidth; cx++) {
final tx = startX + cx;
if (tx < 0 || tx >= targetWidth) continue;
if (canvas.onlyDrawOnSpaces &&
targetBuffer.getCharacter(tx.toInt(), ty.toInt()) != ' ') {
continue;
}
if (canvas.isOccluded != null && canvas.isOccluded!(cx, cy)) continue;
final idx = cy * canvas.width + cx;
final dots = canvas._grid[idx];
if (dots == 0 &&
canvas._styles[idx] == null &&
canvas.style == Style.empty) {
continue;
}
final String char;
if (canvas.renderMode == CanvasRenderMode.quadrants) {
char = Canvas._quadrantCache[dots];
} else if (canvas.renderMode == CanvasRenderMode.density ||
canvas._antiAliased[idx] == 1) {
char = Canvas._densityCache[dots];
} else {
char = Canvas._brailleCache[dots];
}
final targetIdx = ty * targetWidth + tx;
targetBuffer.characters[targetIdx] = char;
final s = canvas._styles[idx];
final targetAttrIdx = targetIdx * 3;
if (s != null) {
targetBuffer.attributes[targetAttrIdx + 0] =
s.foreground?.argb ?? canvas.style.foreground?.argb ?? 0;
targetBuffer.attributes[targetAttrIdx + 1] =
s.background?.argb ?? canvas.style.background?.argb ?? 0;
targetBuffer.attributes[targetAttrIdx + 2] =
s.modifiers | canvas.style.modifiers;
} else {
targetBuffer.attributes[targetAttrIdx + 0] =
canvas.style.foreground?.argb ?? 0;
targetBuffer.attributes[targetAttrIdx + 1] =
canvas.style.background?.argb ?? 0;
targetBuffer.attributes[targetAttrIdx + 2] = canvas.style.modifiers;
}
}
}
}