addRipple method

void addRipple(
  1. Point<int> position, {
  2. Color color = Colors.white,
  3. int durationMs = 500,
})

Spawns a new expanding touch ripple at position and triggers composite rendering.

Implementation

void addRipple(
  Point<int> position, {
  Color color = Colors.white,
  int durationMs = 500,
}) {
  rippleManager.addRipple(position, color: color, durationMs: durationMs);
  _startRippleTimer();
}