drawLine method
void
drawLine(})
Draws a line from (x0, y0) to (x1, y1) in sub-pixel coordinates.
Implementation
void drawLine(
int x0,
int y0,
int x1,
int y1, {
bool value = true,
bool antiAliased = false,
Style? cellStyle,
}) {
final dx = (x1 - x0).abs();
final dy = (y1 - y0).abs();
final sx = x0 < x1 ? 1 : -1;
final sy = y0 < y1 ? 1 : -1;
var err = dx - dy;
while (true) {
setPixel(x0, y0, value, antiAliased: antiAliased, cellStyle: cellStyle);
if (x0 == x1 && y0 == y1) break;
final e2 = err * 2;
if (e2 > -dy) {
err -= dy;
x0 += sx;
}
if (e2 < dx) {
err += dx;
y0 += sy;
}
}
}