render method
Renders the underlying widget to the provided buffer within the area.
Implementation
@override
void render(Buffer buffer, Rect area) {
final sb = widget as SizedBox;
final targetWidth = sb.width ?? area.width;
final targetHeight = sb.height ?? area.height;
if (targetWidth <= 0 || targetHeight <= 0) return;
if (sb.child != null) {
if (childElement != null &&
childElement!.widget.runtimeType == sb.child.runtimeType) {
childElement!.update(sb.child!);
} else {
childElement = sb.child!.createElement();
childElement!.mount(this);
}
final childArea = Rect(area.x, area.y, targetWidth, targetHeight);
final viewport = Viewport(buffer, childArea);
childElement!.render(viewport, Rect(0, 0, targetWidth, targetHeight));
}
}