render method
Renders the widget onto the provided buffer within the specified area.
Implementation
@override
void render(Buffer buffer, Rect area) {
if (area.width <= 0 || area.height <= 0) return;
final constraints = children
.map((c) => _getConstraint(c, LayoutDirection.horizontal))
.toList();
final rects = splitRect(area, constraints, LayoutDirection.horizontal);
for (var i = 0; i < children.length; i++) {
final child = _getRealWidget(children[i]);
final childArea = rects[i];
final viewport = Viewport(buffer, childArea);
child.render(viewport, Rect(0, 0, childArea.width, childArea.height));
}
}