start method
Starts the animation forward from the beginning.
Implementation
@override
void start(Point<int> clickPoint, VoidCallback onUpdate) {
super.start(clickPoint, onUpdate);
_particles.clear();
}
Starts the animation forward from the beginning.
@override
void start(Point<int> clickPoint, VoidCallback onUpdate) {
super.start(clickPoint, onUpdate);
_particles.clear();
}