Overlay class

A stack-based layout system that manages overlapping floating widgets.

Each OverlayEntry added to the overlay state is rendered on top of the main child widget tree. Widgets retrieve the closest enclosing OverlayState from a given BuildContext using Overlay.of.

Example Usage

Overlay(
  initialEntries: [myFloatingEntry],
  child: MyMainAppWidget(),
);
Inheritance

Constructors

Overlay({required Widget child, List<OverlayEntry> initialEntries = const []})
Creates a new overlay layout.
const

Properties

child Widget
The primary widget displayed below all overlay entries.
final
hashCode int
The hash code for this object.
no setterinherited
initialEntries List<OverlayEntry>
The list of entries to display initially.
final
key Key?
The optional key for this widget.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

createElement() Element
Creates an Element to manage this widget's location in the tree.
inherited
createState() OverlayState
Creates the mutable state for this widget at a given location in the tree.
override
getIntrinsicHeight(int width) int
Computes the intrinsic height of this widget under the given width constraint.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
render(Buffer buffer, Rect area) → void
Renders the widget onto the provided buffer within the specified area.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

of(BuildContext context) OverlayState?
Retrieves the closest enclosing OverlayState from the given context.