fillCircle method
void
fillCircle(})
Fills a circle at (centerX, centerY) with radius in sub-pixel coordinates.
Implementation
void fillCircle(
int centerX,
int centerY,
int radius, {
bool value = true,
bool antiAliased = true,
Style? cellStyle,
}) {
if (radius < 0) return;
var x = 0;
var y = radius;
var d = 1 - radius;
_drawCircleScanlines(
centerX,
centerY,
x,
y,
value,
antiAliased: antiAliased,
cellStyle: cellStyle,
);
while (x < y) {
x++;
if (d < 0) {
d += 2 * x + 1;
} else {
y--;
d += 2 * (x - y) + 1;
}
_drawCircleScanlines(
centerX,
centerY,
x,
y,
value,
antiAliased: antiAliased,
cellStyle: cellStyle,
);
}
}