GameMap class

Constructors

GameMap(int width, int height)

Properties

empty → Set<Point>
final
hashCode → int
The hash code for this object.
no setterinherited
height → int
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
spawnPoint → Point
no setter
walls → Set<Point>
final
width → int
final

Methods

draw() → void
getRandomEmptyPoint() → Point?
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited
updateEmptyPoints(Set<Point> points) → bool

Operators

operator ==(Object other) → bool
The equality operator.
inherited